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Anonymous1760435615
10-14 09:55
Model Name
golden sphere 3d model
Tags
gold decorated
gold lit
golden
golden sphere
props
props realistic
props rendering
props rendering realistic
realistic
rendering
rendering realistic
sphere
Prompt
Project Description: I’m looking for a skilled 3D artist or technical artist to create a large, reflective golden sphere inspired by the movie Sphere (1998). The sphere should have a liquid-like, water-inspired surface structure that visually reacts to audio output — for example, the surface should ripple, shimmer, or pulse in intensity when sound is played in my application. I only need the 3D model and material/shader, not the full audio system or scene setup. The final asset will be integrated into my real-time AI project (Unity or [login to view URL]). Requirements Object: A smooth, large sphere (approx. 2–5 meters diameter in scale) Material: Gold, metallic, with fluid-like reflective properties (think shimmering liquid metal) Effect: Water-like motion or distortion that can respond dynamically to audio data Accepted Formats: .glb or .gltf (preferred for WebGL / [login to view URL]) alternatively .fbx or .blend with properly set up materials Shader / Material Setup: PBR workflow (Metalness/Roughness) Optional: Custom Shader Graph or GLSL/HLSL shader for audio reactivity Animation / Parameters: Surface distortion should be driven by an external parameter (e.g., intensity or audioLevel) No pre-rendered animation – must be procedural or shader-based Purpose / Context The sphere will be used inside an AI-driven project that outputs sound. Whenever the system produces audio, the sphere’s surface should appear to “come alive”, intensifying and reacting to the sound energy. Visually, it should look mystical, elegant, and slightly otherworldly, like the living golden sphere seen in the Sphere movie — reflective, fluid, and dynamic. Technical Notes Target environment: Unity 2022 LTS or [login to view URL] (WebGL 2) Must use physically-based rendering (PBR) Include any normal, roughness, or displacement maps if used No textures requiring paid licenses or attribution Include one HDRI lighting test scene or render to confirm appearance Deliverables Main model file (.glb, .fbx, or .blend) All textures, materials, and nodes included Short preview video or screenshot (≈10 s render or turntable) Visual Reference Look & feel similar to: The golden alien sphere from Sphere (1998, Barry Levinson) A mix of mirror-like reflection, fluid distortion, and gentle dynamic surface motion Optional: slight subsurface or refractive qualities
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