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DCC Bridge
Anonymous1774544274
04-07 15:17
Model Name
maze concrete structure 3d model
Tags
architecture
rendering
realistic
Prompt
Here is a conceptual description for a purely structural, 3D "Hide and Seek" map with absolutely no items, props, or furniture. Because there are no objects to hide behind, the map relies entirely on geometry, verticality, and lighting to create hiding spots. Map Title: The Geometric Void General Overview The map is a massive, enclosed brutalist structure made entirely of smooth grey concrete. Without any props, barrels, or furniture to duck behind, players must use the architecture itself—sharp corners, varying elevations, and deep shadows—to break the seeker's line of sight. Level Design & Architecture The Labyrinth Corridors: The outer edges of the map consist of a maze of narrow, zigzagging hallways. The walls meet at sharp, 90-degree and 45-degree angles. This allows a hider to stay just around the corner, constantly rotating around the center wall as the seeker walks past. Vertical Tiers & Balconies: The map features three distinct floors connected by steep, bare ramps
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