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Anonymous1771755731
02-22 10:25
Model Name
gentleman cthulhu 3d model
Tags
character
rendering
stylized
Prompt
Here’s a 3D facerig-ready version of your “gentleman Cthulhu” brief you can give to a 3D artist or rigger. ## Character concept - Name/branding: the avatar must clearly represent the username **“TheCorruptor”**, which should appear on overlays, logo, or intro screen, not as floating 3D text in front of the face. [vtubermodelcommissions](https://vtubermodelcommissions.com/vtuber-model-commission-brief-template/) - Style: stylized 3D, semi-cartoon/anime, not realistic; think VTuber-style proportions with a big expressive head and readable facial features for tracking. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Personality: charismatic, sly gentleman villain with playful, confident energy, not full horror. [vtubermodelcommissions](https://vtubermodelcommissions.com/vtuber-model-commission-brief-template/) ## Head and face - Species: Cthulhu-like humanoid. Smooth teal/sea-green skin, subtle suction-cup details on tentacles, but simplified for clean topology and easy deformation. [homestyler](https://www.homestyler.com/article/creating-unique-d-models-for-facerig?lang=zh_CN) - Tentacles: instead of a human mouth area, create several short tentacles arranged like a fancy curled mustache plus a small cluster under the chin; rig them with simple bones for light sway/idle motion, not complex physics. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Eyes: medium-large stylized eyes, dark irises with a faint glow or gradient; must support full eye-tracking (blinking, looking directions, happy/angry/smirk expressions via blendshapes). [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Mouth: even though tentacles cover the mouth area, include a hidden mouth geometry/blendshapes so lip-sync works (basic visemes; the tentacle “mustache” can move subtly when speaking). [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) ## Body and outfit - Proportions: head slightly larger than realistic (VTuber style) to emphasize expressions; upper body prioritized since it’s mainly a talking head/torso on stream. [yelzkizi](https://yelzkizi.org/make-a-3d-vtuber-avatar/) - Outfit: black tuxedo jacket, crisp white shirt, dark waistcoat, black bow tie, and a visible gold pocket-watch chain on the vest. Add a slim cane that can either be held in one hand or parented as a prop. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Accessories: tall black top hat and a single monocle with a thin chain. Hat and monocle should be separate objects that can be toggled on/off or swapped via blendshapes/visibility toggles. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Colors: tuxedo in deep black with subtle fabric roughness; metallic elements (watch chain, monocle rim) in warm gold; skin in bright teal/sea-green that reads well against dark backgrounds. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) ## Rigging and facerig features - Platform: 3D avatar compatible with FaceRig/Animaze or typical VTuber apps (FBX/VRM with standard facial blendshapes and bone rig). [facerig-custom-character](https://facerig-custom-character.net) - Facial tracking: - Eye tracking: look up/down/left/right, blinking, “smiling” eyes, angry eyes. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Mouth shapes: basic visemes for speech (A/I, U, O, E, M, etc.) even if partly masked by tentacles. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Expressions: presets for happy, smug, angry, surprised; can be triggered via hotkeys. [vtubermodelcommissions](https://vtubermodelcommissions.com/vtuber-model-commission-brief-template/) - Physics: light jiggle or sway on tentacle “mustache”, hat brim, and monocle chain; subtle cloth movement on the tux lapels if possible, but keep performance-friendly. [yelzkizi](https://yelzkizi.org/vtuber-model-guide/) - Body rig: standard humanoid skeleton with upper-body focus (spine, shoulders, arms) so he can nod, shrug, tilt his head and make gentlemanly gestures with one hand holding the cane. [yelzkizi](https://yelzkizi.org/make-a-3d-vtuber-avatar/) ## Texture, shading, and rendering - Style: PBR but stylized—simple, clean textures with gentle gradients; avoid heavy realism or gore. [homestyler](https://www.homestyler.com/article/creating-unique-d-models-for-facerig?lang=zh_CN) - Skin: smooth with slight specular highlight, no pores; faint pattern on tentacles to imply suction cups without high-detail noise. [homestyler](https://www.homestyler.com/article/creating-unique-d-models-for-facerig?lang=zh_CN) - Clothes: subtle fabric normal/roughness to separate materials (matte fabric vs shiny metal accessories). [homestyler](https://www.homestyler.com/article/creating-unique-d-models-for-facerig?lang=zh_CN) - Lighting target: should look good under neutral 3-point lighting commonly used in VTuber/FaceRig scenes. [youtube](https://www.youtube.com/watch?v=efdaoA6LcOY) ## Branding and “TheCorruptor” name - The 3D model itself does not need floating 3D text, but the design must clearly support a circular logo/PFP render: head-and-shoulders, centered, with a navy-to-purple gradient background and a thin gold ring in your final renders, plus curved “TheCorruptor” text added in 2D. [homestyler](https://www.homestyler.com/article/creating-unique-d-models-for-facerig?lang=zh_CN) - Provide a default idle pose that matches that PFP vibe: head slightly tilted, confident smirk, monocle glint, cane visible near the frame.
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