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DCC Bridge
Anonymous1776425054
04-17 12:48
Model Name
stone pedestal 3d model
Tags
architecture
rendering
realistic
Prompt
High poly sculpted stone asset with real geometric detail, physically displaced surface, no texture-based detail, no normal map, no fake bump or shading tricks; deeply carved stone pedestal with intricate reliefs where all details exist in actual geometry; highly detailed chipped edges, broken corners, deep cracks with depth variation, layered stone erosion, worn bevels, realistic stone breakup; micro, mid, and large-scale detail combined in a controlled and believable way; erosion following gravity and natural wear patterns; preserve original proportions, silhouette, and structure exactly without redesign; uniform and consistent detail distribution across the entire mesh; clean, subdivision-ready topology; ZBrush-level sculpt quality; production-ready high poly asset; no normal map, no height map illusion, no texture-driven detail, no procedural shading tricks, no low poly, no smooth untouched surfaces, no stylization, no soft clay look, no random noise surfaces
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