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Anonymous1783529474
07-09 03:59
Model Name
werewolf warrior 3d model
Tags
creatures & animals
game asset
fantasy
Prompt
hulking werewolf fighter with the harness-and-shoulder-plate armor bits that say "warrior" rather than "monster," plus two variations (armored juggernaut / scarred brawler). The claw decision: modeled into the body, oversized — claws are anatomy, not held items, so the separate-weapon rule doesn't apply, and being his weapon they get silhouette billing. Game-side consistency is preserved where it actually matters: his weapon is still a SkillDef, inheriting the Broadsword's numbers (that config is the game's balance reference — it just gets renamed "Claws" in Phase C). Three werewolf-specific generation traps are flagged in the guide: slight hunch only (deep hunch breaks spine detection), plantigrade legs (no backward wolf joints), no tail.
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