anthropomorphic coyote 3d model
Humanoid anthropomorphic coyote VTuber avatar, full body character in perfect T-pose, facing forward, arms extended horizontally, neutral expression. Clean quad topology suitable for animation and rigging. Game-ready mesh optimized for Blender and Mixamo auto-rigging. Character design: slim athletic humanoid body, digitigrade legs optional, large expressive anime-style eyes, short muzzle, large triangular coyote ears, fluffy long tail, stylized fur, slightly messy hair tuft. Style: semi-anime VTuber style similar to VRChat avatars, clean shading, stylized but not overly cartoonish. Topology requirements: clean edge loops around eyes, mouth, shoulders, elbows, knees and hips. No triangles or n-gons on face. Symmetrical topology. Separate tail mesh with proper loops. Technical requirements: T-pose neutral bind pose centered at world origin Z-up orientation separate materials for body, eyes, hair, tail 20k–40k polygon range UV unwrapped animation-ready topology Output format: FBX or BLEND compatible with B
4K·PBR·v3.1-20260211









