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DCC Bridge
Anonymous1782403351
06-25 16:03
Model Name
blue maze 3d model
Tags
architecture
game asset
stylized
Prompt
I am building an Unreal Engine 5 game and I need you to act as an expert Technical Level Designer. I need an advanced procedural level generator for a massive maze. The maze must be divided into 8 massive, interconnected sectors, functioning sequentially (Sector 1 leads to Sector 2... all the way to Sector 8). Sector 8 contains the final exit of the entire maze. Each of the 8 sectors must use a completely different maze-generation algorithm (e.g., Sector 1 uses Prim's Algorithm, Sector 2 uses a Recursive Backtracker, Sector 3 uses Cellular Automata, etc.) so that the pathing and navigation feel completely unique in each area. Please write the detailed Blueprint logic or Unreal Engine C++ code to procedurally generate this 8-sector labyrinth using Instanced Static Meshes for the walls and floors, ensuring a guaranteed critical path from the entrance of Sector 1 to the exit of Sector 8.
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