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Humanoid 3d Model: Import Bpy # ניקוי סצנה ראשוני (אופציונלי - מוחק את קוביית ברירת המחדל) If "Cub | Tripo AI

humanoid 3d model

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import bpy # ניקוי סצנה ראשוני (אופציונלי - מוחק את קוביית ברירת המחדל) if "Cube" in bpy.data.objects: bpy.data.objects.remove(bpy.data.objects["Cube"], do_unlink=True) # הגדרת מידות החדר (במטרים) width = 3.0 # ציר X length = 4.0 # ציר Y height = 2.7 # ציר Z (גובה סטנדרטי) wall_thickness = 0.2 # עובי קיר (20 ס"מ) # 1. יצירת רצפה ותקרה bpy.ops.mesh.primitive_cube_add(size=1, location=(0, 0, -0.05)) floor = bpy.context.active_object floor.scale = (width, length, 0.1) floor.name = "Floor" bpy.ops.mesh.primitive_cube_add(size=1, location=(0, 0, height + 0.05)) ceiling = bpy.context.active_object ceiling.scale = (width, length, 0.1) ceiling.name = "Ceiling" # 2. קירות לאורך (Y) - ימין ושמאל bpy.ops.mesh.primitive_cube_add(size=1, location=(width/2 + wall_thickness/2, 0, height/2)) wall_right = bpy.context.active_object wall_right.scale = (wall_thickness, length, height) wall_right.name = "Wall_Right" bpy.ops.mesh.primitive_cube_add(size=1, location=(-width/2 - wall_thickness/2

4K·PBR·v3.1-20260211

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