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DCC Bridge
Anonymous1780990379
06-09 07:35
Model Name
voxel avatar 3d model
Tags
character
game asset
voxel
Prompt
import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() def make_cube(name, location, scale): bpy.ops.mesh.primitive_cube_add(location=location) obj = bpy.context.object obj.name = name obj.scale = scale return obj # Head make_cube("Head", (0, 0, 2.5), (0.6, 0.6, 0.6)) # Torso make_cube("Torso", (0, 0, 1.3), (0.75, 0.4, 0.8)) # Left Arm make_cube("LeftArm", (-1.0, 0, 1.3), (0.25, 0.25, 0.8)) # Right Arm make_cube("RightArm", (1.0, 0, 1.3), (0.25, 0.25, 0.8)) # Left Leg make_cube("LeftLeg", (-0.35, 0, 0), (0.3, 0.3, 0.9)) # Right Leg make_cube("RightLeg", (0.35, 0, 0), (0.3, 0.3, 0.9)) print("Avatar base created.")
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