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DCC Bridge
Anonymous1781398057
06-14 00:48
Model Name
lava volcano 3d model
Tags
nature & environment
rendering
realistic
Prompt
import bpy # Create the Realistic Molten Lava material mat_name = "Real_Molten_Lava" mat = bpy.data.materials.new(name=mat_name) mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree.links # Clear default nodes nodes.clear() # 1. Output & Principled BSDF output_node = nodes.new(type='ShaderNodeOutputMaterial') output_node.location = (1200, 0) bsdf_node = nodes.new(type='ShaderNodeBsdfPrincipled') bsdf_node.location = (800, 0) bsdf_node.inputs['Roughness'].default_value = 0.95 # Very rough volcanic crust bsdf_node.inputs['Emission Strength'].default_value = 15.0 # Glowing hot magma # 2. Bump Node (Deep cracks for the lava) bump_node = nodes.new(type='ShaderNodeVectorBump') bump_node.location = (400, -300) bump_node.invert = True bump_node.inputs['Distance'].default_value = 0.3 # 3. Base Color Ramp (Dark, ash-covered volcanic rock) color_ramp_base = nodes.new(type='ShaderNodeValToRGB') color_ramp_base.location = (400, 300) color_ramp_base.color_ramp.elements[0].p
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