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DCC Bridge
Anonymous1781685736
06-17 09:12
Model Name
humanoid mannequin 3d model
Tags
character
rendering
realistic
Prompt
import bpy # Delete existing objects bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() def create_box(name, width, depth, height, location): bpy.ops.mesh.primitive_cube_add(location=location) obj = bpy.context.active_object obj.name = name obj.scale.x = width / 2 obj.scale.y = depth / 2 obj.scale.z = height / 2 return obj # Dimensions BODY_W, BODY_H, BODY_D = 15, 37, 3 HEAD_W, HEAD_H, HEAD_D = 11, 12, 3 ARM_L_W, ARM_L_H, ARM_L_D = 2, 29, 3 ARM_R_W, ARM_R_H, ARM_R_D = 8, 31, 3 LEG_L_W, LEG_L_H, LEG_L_D = 11, 21, 3 LEG_R_W, LEG_R_H, LEG_R_D = 4, 20, 3 # Body centered at origin body_z = BODY_H / 2 body = create_box( "Body", BODY_W, BODY_D, BODY_H, (0, 0, body_z) ) # Head on top head_z = BODY_H + HEAD_H / 2 head = create_box( "Head", HEAD_W, HEAD_D, HEAD_H, (0, 0, head_z) ) # Left arm left_arm_z = BODY_H - ARM_L_H / 2 - 4 left_arm = create_box( "Left_Arm", ARM_L_W, ARM_L_D, ARM_L
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