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DCC Bridge
Anonymous1782426031
06-25 22:22
Model Name
cyberpunk corridor 3d model
Tags
architecture
game asset
cyberpunk
Prompt
import bpy import bmesh import math # ========================================== # SHADOW MODE V888 - CYBERPUNK CORRIDOR BUILDER (PATCHED) # ========================================== def clear_scene(): # Clear the entire scene to start fresh bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) for material in bpy.data.materials: bpy.data.materials.remove(material) def create_pbr_material(name, base_color, metallic, roughness, emission_color=None, emission_strength=0): mat = bpy.data.materials.new(name=name) mat.use_nodes = True nodes = mat.node_tree.nodes bsdf = nodes.get("Principled BSDF") # Base PBR settings bsdf.inputs['Base Color'].default_value = (*base_color, 1.0) bsdf.inputs['Metallic'].default_value = metallic bsdf.inputs['Roughness'].default_value = roughness # Neon Emission - Cross-Version Compatibility Fix if emission_color: # For Blender 4.0+ if 'Emiss
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