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DCC Bridge
Anonymous1780380144
06-02 06:09
Model Name
airplane 3d model
Tags
vehicle
rendering
realistic
Prompt
import bpy import math # ── Clear scene ────────────────────────────────────────── bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() # ── Helper ─────────────────────────────────────────────── def make(name, loc=(0,0,0), scale=(1,1,1)): bpy.ops.mesh.primitive_cylinder_add(location=loc) obj = bpy.context.active_object obj.name = name obj.scale = scale return obj # ── Fuselage (main body) ───────────────────────────────── fuselage = make("Fuselage", scale=(0.6, 0.6, 3.2)) fuselage.rotation_euler[0] = math.radians(90) # ── Nose cone ──────────────────────────────────────────── bpy.ops.mesh.primitive_cone_add(location=(0, 3.2, 0)) nose = bpy.context.active_object nose.name = "Nose" nose.scale = (0.6, 0.6, 0.9) nose.rotation_euler[0] = math.radians(90) # ── Wings ───────────────────────────────────────────────── for side, x in [("Wing_L", 2.4), ("Wing_R", -2.4)]: bpy.ops.mesh.primitive_cube_add(location=(x, 0, -0.1)) w = bpy.context.active_o
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