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Anonymous1770027102
02-02 10:19
Model Name
classic car 3d model
Tags
classic car
import bpy
realistic
rendering
rendering realistic
vehicle
vehicle realistic
vehicle rendering
vehicle rendering realistic
Prompt
import bpy import math # ---------------- CLEAR SCENE ---------------- bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() def create_car(x_offset=0, y_offset=0, rotation=0): parts = [] # Body bpy.ops.mesh.primitive_cube_add(location=(x_offset, y_offset, 0.5)) body = bpy.context.object body.scale = (2.5, 1.2, 0.4) body.rotation_euler[2] = rotation parts.append(body) # Roof bpy.ops.mesh.primitive_cube_add(location=(x_offset - 0.3, y_offset, 1.0)) roof = bpy.context.object roof.scale = (1.4, 1.0, 0.3) roof.rotation_euler[2] = rotation parts.append(roof) # Wheels wheel_positions = [ (1.6, 1.0, 0.3), (1.6, -1.0, 0.3), (-1.6, 1.0, 0.3), (-1.6, -1.0, 0.3), ] for wx, wy, wz in wheel_positions: bpy.ops.mesh.primitive_cylinder_add( radius=0.35, depth=0.3, location=(x_offset + wx, y_offset + wy, wz) ) wheel = bpy.context.object wheel.rotation_euler[1] = math.radians(90) wheel.rotation_e_
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