
orange tabby kitten 3d model

import bpy import math import random def cleanup(): # Deselect all if bpy.context.object: bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.select_all(action='DESELECT') # Select and delete meshes and armatures for obj in bpy.data.objects: if obj.type in ['MESH', 'ARMATURE']: obj.select_set(True) bpy.ops.object.delete() def create_materials(): # 1. Fur Material (Procedural) mat_fur = bpy.data.materials.new(name="CatFur") mat_fur.use_nodes = True nodes = mat_fur.node_tree.nodes links = mat_fur.node_tree.links # Clear default nodes nodes.clear() # Output node_out = nodes.new(type='ShaderNodeOutputMaterial') node_out.location = (400, 0) # Principled BSDF node_bsdf = nodes.new(type='ShaderNodeBsdfPrincipled') node_bsdf.location = (0, 0) node_bsdf.inputs['Roughness'].default_value = 0.9 # Color Ramp node_ramp = nodes.new(type='ShaderNodeValToRGB') node_ramp.location
v3.0-20250812









