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DCC Bridge
Anonymous1771971612
02-24 22:26
Model Name
skeleton 3d model
Tags
character
character rendering
character rendering stylized
character stylized
import bpy
rendering
rendering stylized
skeleton
stylized
Prompt
import bpy import mathutils # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() # Ground bpy.ops.mesh.primitive_plane_add(size=100, location=(0,0,0)) ground = bpy.context.object ground.name = "Ground" # Rig bpy.ops.mesh.primitive_cylinder_add(radius=5, depth=20, location=(0,0,10)) rig = bpy.context.object rig.name = "Rig" bpy.ops.mesh.primitive_cube_add(size=10, location=(0,0,21)) platform = bpy.context.object platform.name = "Platform" # Pipeline example bpy.ops.curve.primitive_bezier_curve_add(location=(10,0,0)) pipe_curve = bpy.context.object pipe_curve.data.bevel_resolution = 8 pipe_curve.data.fill_mode = 'FULL' pipe_curve.data.bevel_depth = 0.5 # Treatment Unit bpy.ops.mesh.primitive_cube_add(size=mathutils.Vector((5,5,10)), location=(20,0,5)) treatment = bpy.context.object treatment.name = "Acid Gas Removal (42-01)" # Add more units similarly... # Camera setup bpy.ops.object.camera_add(location=(50, -50, 30)) cam = bpy.context.object cam.rotati
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