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tepihot231
02-26 02:04
Model Name
modern assault rifle 3d model
Tags
modern assault rifle
muzzle
realistic
rendering
rendering realistic
weapon
weapon realistic
weapon rendering
weapon rendering realistic
Prompt
IMPORTANT – REBUILD THRemove the rifle completely. Modify both hands to be functional gripping hands for a separate attachable rifle. RIGHT HAND: - Closed grip around an invisible pistol grip. - Internal cylindrical hole diameter 7 mm. - Depth 9 mm. - Thumb separated slightly from fingers. - Designed for tight fit (0.3 mm tolerance). LEFT HAND: - C-shaped grip. - Internal opening 6 mm. - Slight forward angle. - Prepared for front handguard support. Hands must be engineered for real 3D printed assembly, not just visually posed. Do not include the rifle. Leave empty gripping space.E WEAPON TO MATCH THE REFERENCE IMAGE EXACTLY. The rifle must strictly follow the reference image silhouette and proportions. WEAPON SPECIFICATIONS: - Type: Modern compact assault rifle (based on reference image only). - Stock: Collapsible/telescopic stock with clear buffer tube structure. - Receiver: Distinct upper and lower receiver separation line. - Magazine: Standard curved magazine, correct angle and insertion depth. - Pistol Grip: Ergonomic angled grip, proportionally thick (not thin). - Handguard: Tactical handguard with top rail and side rails (Picatinny style). - Barrel: Short-to-medium length barrel with visible muzzle device. - Muzzle: Small cylindrical flash hider (not oversized). - Trigger guard must be visible and correctly shaped. - Add visible charging handle detail. - Add rail segments clearly defined (but not micro-textured). PROPORTIONS: - Rifle length should be approximately 55–60% of total character height. - Barrel thickness minimum 2.5–3 mm for print stability. - No exaggerated toy simplification — keep real weapon proportions while maintaining chibi scale compatibility. POSE: - Right hand firmly gripping the pistol grip. - Left hand supporting front handguard. - Rifle angled slightly downward across the body exactly like reference. DETAIL LEVEL: - Crisp hard-surface edges. - Clean geometry. - No texture maps, only sculpted geometry. - All small mechanical elements must be clearly defined but printable. Use the reference image strictly for weapon accuracy. Do not redesign or simplify the rifle shape.
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