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Anonymous1759491799
10-03 14:25
Model Name
indian stray dog 3d model
Tags
creatures & animals
simulation
realistic
Prompt
"Generate a realistic 3D model of an Indian stray dog (commonly found on Indian roads). The model must be optimized for use in RoadRunner traffic simulations and scaled correctly in meters. Requirements: Real-World Dimensions (Enlarged for Visibility): Length (nose to tail): 1.5 m (slightly bigger than average Indian dog for clear road presence). Height at shoulder: 0.8–0.9 m. Width: 0.4 m. Ground clearance (paw to belly): ~0.25 m. Scaling & Units: Model must be built in meters (not cm/mm). Import-ready into RoadRunner with correct size (no manual scaling required). Geometry & Origin: Pivot/origin at paw level (bottom of feet). Dog must stand naturally on the ground plane, all four legs in contact. Neutral standing pose (can later be animated for walking/lying). Appearance (Indian Stray Dog Features): Slim build, medium length legs. Short fur, color variations: light brown, white, black, spotted. Realistic textures with slightly rough/street look. Ears upright or semi-floppy (common Indian pariah dog). Technical Requirements: Low–medium polygon count (game/simulation-ready). Separate materials for fur, eyes, tongue, and claws. Export format: FBX/GLTF for RoadRunner. RoadRunner Use Case: Must appear to scale with cars, cows, and autos. When placed on the road, the paws must rest exactly on the road surface (no floating/sinking). Suitable for use as a static obstacle (dog sitting/standing) or moving pedestrian-like entity. Asset should be slightly oversized compared to a real dog to ensure visibility in simulations."
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