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DCC Bridge
minebotxcontact
09-19 03:11
Model Name
jester girl 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
harlequin costume
jester girl
personaje femenino
stylized
Input
Prompt
Use only the provided reference image and match it exactly (front view). Stylized anime jester girl: near-black long hair with inner rose-pink streaks; split jester hat (left red, right black) with gold bells; white kitsune half-mask with a small red flower; big pink irises with heart/diamond pupils; pale skin; choker with bell/lock. Outfit: black–red–gold harlequin dress, sweetheart corset with golden “X” straps, puff sleeves with white scalloped cuffs, pleated skirt with gold trim, black gloves. Asymmetry: right thigh-high black boot with two red diamonds; left leg bare with red ankle cuff and gold bell; ankle boots. Bust/shape correction: preserve and emphasize chest volume; increase bust size by ~10–15% over previous output; natural round curvature from top and side views; no flattening or shrink-wrap against the torso; keep a slight cleavage groove; keep corset thickness so the chest does not collapse when smoothed. A-pose with arms away from body; keep a clear gap so the skirt never intersects the arms. PBR texturing (fix “ceramic” look): metallic-roughness workflow. BaseColor/Albedo = flat cel colors only (no baked lights, gradients, AO or photo noise). Dielectrics (skin, cloth, hair, eyes, leather, mask) metallic=0; metals only on bells and gold trims metallic=1. Target roughness: skin ≈0.7–0.85 (matte), cloth ≈0.8–0.9, hair ≈0.6–0.8 (single painted highlight band), bells/trim ≈0.3–0.5 (polished metal). Specular/F0 around 0.04 for dielectrics; disable clearcoat/transmission on skin, hair and cloth. If supported, add subtle subsurface scattering for skin (low radius, low weight) to avoid porcelain. Eyes (crisp): sclera #F4F4F4; iris pink #E35686 with sharp heart/diamond pupils; clean line art, no blur/glow; tiny emission only for readability; optional cornea shell (dielectric, roughness 0.10–0.20) over slightly concave iris for depth. UVs & color locks: consistent texel density; face on a single UV island; seams on hidden edges (back hair, inner skirt, underarms). Do not darken colors: hair #1A1A1A with inner pink #F29DB2; dress red #C63232; dress black #202024; gold #D4AF37; cuffs #F4F4F4. Output: 4K maps — BaseColor, Normal (medium), Roughness, Metallic (binary mask only on bells/trim), AO (subtle). Keep outlines crisp; avoid decal/sticker look and texture stretching. Backside simple and consistent with the front motifs.
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