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DCC Bridge
Anonymous1773123874
03-10 06:48
Model Name
maze level 3d model
Tags
architecture
game asset
stylized
Prompt
Large-scale 3D platformer level blockout focused entirely on interconnected pathways. Generate a massive network of traversable paths arranged in a grid-like labyrinth structure. Size requirements: - at least 5 paths long - at least 5 paths wide - 3 vertical levels stacked above each other The level should feel like a dense jungle of paths where characters can chase each other in many directions. Structure: - interconnected corridors - multiple branching routes - ramps connecting vertical levels - spiral ramps and curved paths - tunnels connecting distant areas - large looping highways - cross intersections - shortcuts between layers - vertical drops and climbs Paths should constantly reconnect so players rarely reach dead ends. Design goal: create a complex pursuit environment where players can run, escape, chase, and circle around the map repeatedly. Geometry style: simple blockout only (corridors, ramps, slopes, tunnels) No decoration. No vegetation. No props. No buildings. Focus only on the level layout and traversal paths. The map should resemble a dense multi-layer labyrinth designed for fast movement gameplay.
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