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Anonymous1763366107
02-25 13:11
Model Name
orthodox church 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
byzantine
masonry
orthodox church
realistic
rendering
rendering realistic
Prompt
Main 3D Prompt (English) Prompt: Create an ultra-realistic, highly detailed 3D architectural model of an Eastern Orthodox church built in a neo-Byzantine / Russian Orthodox style. The church is symmetrical along the main axis and constructed primarily of red brick masonry with white stone decorative elements around windows, arches, and cornices. The central volume features a large hemispherical golden dome with a smooth metallic surface and subtle patina, mounted on a white cylindrical drum with evenly spaced tall arched windows. The dome is crowned with a thin Orthodox cross. Surrounding the central dome are four smaller golden onion domes, placed symmetrically, each on a white drum, also topped with Orthodox crosses. The proportions of the domes are balanced and vertically emphasized, with the central dome dominating the composition. On the right side of the church stands a tall square bell tower made of red brick, vertically elongated, transitioning into a green metal pyramidal roof with a small golden dome and cross at the top. The tower has arched openings for bells and white trim outlining the arches. Roofs are finished in dark green metal sheets, slightly reflective, with visible seams. Windows are tall, narrow, arched, framed with white plaster or stone detailing, evenly rhythmized across the façades. The main entrance is centered, featuring a large arched portal, white decorative framing, and wooden double doors. The building rests on a slightly raised base with shallow steps leading to the entrance. Materials must be physically accurate: – red brick with visible texture and mortar lines – smooth white plaster/stone details – metallic gold domes with realistic reflections – green painted metal roofing The church is placed in a landscaped urban park environment with trimmed grass, low hedges, young conifer trees, paved walkways, and classic street lamps. Lighting: clear daytime lighting, neutral sunlight, soft shadows, realistic global illumination. Camera: frontal symmetrical view, eye-level perspective, slight wide-angle (35–40mm equivalent), centered composition. Style: photorealistic, no stylization, no fantasy elements, accurate proportions, real-world scale. Negative Prompt (очень важно) No fantasy architecture, no gothic elements, no modern materials, no exaggeration of domes, no cartoon style, no low-poly geometry, no simplified textures, no people, no vehicles, no interior view, no night lighting. If the model supports technical constraints Добавь, если можно: High polygon count, clean topology, PBR textures, real-world scale (meters), architectural accuracy, symmetrical geometry, sharp edges preserved, no mesh distortion.
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