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Anonymous1764172545
11-26 16:25
Model Name
wall light 3d model
Tags
props
rendering
realistic
Input
Prompt
"Model in Blender a modern vertical wall sconce. The lamp should have a tall, narrow rectangular body with an open front channel. The outer frame is a smooth metallic surface with a warm beige-gold material (use Principled BSDF with low roughness and slightly metallic value). Inside the front channel, create an inner panel with a geometric engraved texture made of diagonal lines forming repeating angular patterns (can be done with a bump map or displacement using a procedural texture). Add warm indirect lighting that emits from the inner sides of the lamp and from the top and bottom openings. Use area lights or emissive materials to simulate the soft glow. The lamp should cast a long, smooth shadow on the wall behind it, just like a real architectural sconce. Materials must be physically accurate and the model clean, symmetrical, and suitable for close-up rendering in Cycles."
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