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DCC Bridge
Anonymous1769530453
04-03 16:22
Model Name
yacht taxi 3d model
Tags
vehicle
game asset
realistic
Prompt
Model in this exact order (simple versions): HULL_Main Create the main boat-shaped lower body (like a stretched and flattened yacht hull). Slightly raised front (bow) and rounded back. Add simple wheel arches for 6 wheels. Wheels (6 separate objects) Simple low-profile wheels with basic rims. Place 3 on each side (front, middle, rear). Cabin_Body Simple rectangular cabin with rounded corners sitting on top of the hull. Smooth sides. Roof Slightly curved roof with a large panoramic sunroof area. Doors (4 simple doors) Two large sliding doors on each side. Make them separate objects. Windows Large front windshield, side windows, and rear window as separate glass planes (use simple glass material). Interior_Floor Simple flat floor inside the cabin with wood texture. Seats (Simple version) Create 10–12 basic seats (boxy with rounded backrests). Arrange in 3 rows: Front lounge area with 4 seats facing each other Two rear rows with 3 seats each Group them as "Seats_Group". Basic_Interior Add a simple central console/table and basic wall panels. No need for small details. Lights Simple front headlights, rear taillights, and roof sensors (basic shapes). Final Assembly Steps: Parent all parts to the HULL_Main object. Create an Empty called Taxi_Assembly_Point at the center. Put everything in a Collection named Mini_Yacht_Taxi_Simple. Apply scale (1 unit = 1 meter). Add basic materials: White glossy body, chrome trim, wood floor, dark tinted glass, leather seats. Keep the entire model low-poly and beginner-friendly. Focus on overall yacht-like shape rather than fine details.
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