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Anonymous1762647475
11-09 18:38
Model Name
humvee 3d model
Tags
game asset
game asset realistic
humvee
realistic
vehicle
vehicle game asset
vehicle game asset realistic
vehicle realistic
Prompt
Model Shell — HMMWV / Humvee (clean, production-fresh, full shell + wheels + interior) Paste-ready prompt (English) for Trip / any 3D-AI generator — copy everything below: A clean, highly accurate 3D model of a military HMMWV (Humvee / HMMWV M998-style) — factory-fresh, no dirt, rust, or battle damage. Include exterior hull, full suspension and wheels, and simplified but complete interior (driver/passenger cabin, rear cargo area). All hatches closed, no crew, no external stowage, and no roof-mounted weapons (optional: a single removable mounting ring only if explicitly requested). Surfaces should be smooth painted metal and plastic, sharp correct edges with slight chamfers, correct proportions and realistic scale. Provide separate meshes for hull, doors, hood, windshield (closed), roof, wheels (each wheel separate), suspension components, and interior components (dash, seats, pedals, steering wheel). Deliver LODs: high-poly for hero renders, mid and low for real-time use. UVs laid out and material IDs assigned (paint, glass, rubber, metal, interior fabric). #clean_model #no_weathering #separate_meshes #game_ready #interior_complete Quick reference (use for accurate scaling) Overall length: ~4.57 m (4570 mm) Overall width: ~2.16 m (2160 mm) Overall height (roof): ~1.83 m (1830 mm) Ground clearance: ~0.40 m (400 mm) Wheelbase (approx): ~3.18 m (3180 mm) (Use these as targets; preserve proportions if your generator wants only relative scale.) Geometry & file structure requirements Separate named objects: humvee_hull, humvee_hood, humvee_roof, humvee_left_door, humvee_right_door, humvee_windshield, humvee_wheel_FL, humvee_wheel_FR, humvee_wheel_RL, humvee_wheel_RR, humvee_spare_wheel, humvee_suspension_*, humvee_interior_dash, humvee_interior_seats, humvee_interior_floor, humvee_cargo_area. Doors and hood as separate meshes (so they can be opened in animation). Windshield and side windows are closed; glass is single thin mesh with correct refraction/reflectivity. Wheels: model each wheel as a separate mesh with proper tire tread; spare wheel mounted at rear or inside cargo area per standard layout. Suspension: simplified control arms and shock housings visible under wheel arches; do not overcomplicate with hundreds of small bolts unless needed for hero render. Interior (simplified, accurate) Driver area: seat, steering wheel, instrument cluster, pedals, handbrake, center console. Periscopes/visor housings on roof modeled but closed. Passenger cabins: two front seats and rear bench or cargo area depending on variant; interior roof lining and basic wiring conduits (simplified). Doors: inner panels with handle, latch, small storage pocket. Ensure internal geometry matches external doors. Floor clearance and internal headroom: roughly ~1.0–1.2 m internal headroom in cabin (scale vehicles accordingly). Materials & finish mat_hull_paint: military paint (flat or semi-gloss per tag) — set low roughness for even factory sheen. mat_glass: slightly tinted glass with subtle reflection, no cracks. mat_tire: rubber with proper roughness & normal map for tread. mat_metal: polished metal for hinges/bolts and exhaust. mat_interior_fabric: woven look for seats, muted color. No weathering: exclude mud, scratches, rust, soot, or grime. Keep seams and welds subtle. LOD & optimization suggestions LOD0 (hero/high): 1–3M tris — individual bolts, detailed tire tread, detailed interior. LOD1 (mid): 150k–400k tris — simplified hinges, fewer interior props. LOD2 (low): <25k tris — merged door panels, baking normal maps for detail. Provide baked normal/ambient occlusion maps from high to mid/low LODs. UVs, naming, and export Clean UVs per mesh, no overlaps on exterior shells; second UV channel for lightmaps if used in engines. Naming scheme example: humvee_hull_LOD0, humvee_wheel_FL_LOD1, humvee_interior_dash. Export-friendly formats: FBX or glTF for engines; OBJ/FBX for DCC tools. Include materials and texture maps (albedo, metallic, roughness, normal, AO). Mandatory constraints Hatches closed, no crew. No external stowage boxes, no camouflage netting, no added weapon systems (unless you explicitly request an optional ring mount). Finish must be clean, factory-fresh.A clean, highly accurate 3D model of a military HMMWV (Humvee / HMMWV M998-style). Factory-fresh look — no dirt, rust, scratches, or battle damage. Include exterior hull, full suspension and wheels, and simplified but complete interior (driver and passenger cabin, rear cargo area). All hatches closed, no crew, no external stowage, and no roof-mounted weapons (only an optional closed mounting ring if necessary). Surfaces should be smooth painted metal and plastic, with sharp and correct hard edges (slightly chamfered), realistic proportions, and precise real-world scaling. Maintain correct real-world proportions — do not exaggerate height or width; vehicle should look sturdy and low-profile, not cartoonish. Use high-precision hard-surface modeling — CAD-like clean geometry, suitable for realistic rendering. Neutral studio lighting, no dramatic shadows or reflections; focus on clarity of geometry and shape. Dimensions (for correct scale): Length: 4.57 m Width: 2.16 m Height: 1.83 m Ground clearance: 0.40 m Wheelbase: 3.18 m Geometry & structure: Separate objects: humvee_hull, humvee_roof, humvee_hood, humvee_door_FL, humvee_door_FR, humvee_door_RL, humvee_door_RR, humvee_windshield, humvee_wheel_FL, humvee_wheel_FR, humvee_wheel_RL, humvee_wheel_RR, humvee_suspension_*, humvee_interior_dash, humvee_interior_seats, humvee_interior_floor, humvee_cargo_area. Doors and hood are separate meshes (can open), windshield closed. Each wheel is a separate object with realistic tread. Suspension visible under arches, simplified for clarity. Interior layout: Driver seat, steering wheel, dashboard with instrument cluster, pedals, central console, and two front seats. Rear has bench or cargo area. Include door inner panels with handle and latch. Maintain realistic seat spacing and correct windshield position relative to dashboard. Interior realism: interior geometry must follow real HMMWV layout — clear visibility through windshield, dashboard aligned with driver seat, correct seating proportions. Materials: mat_hull_paint: smooth military paint, semi-gloss finish mat_glass: tinted, reflective, no cracks mat_tire: rubber with tread detail mat_metal: polished metal for hinges and bolts mat_interior_fabric: matte fabric for seats LOD setup: LOD0: 1–3M tris (full detail) LOD1: 150k–400k tris (simplified interior) LOD2: <25k tris (single-shell lowpoly) Clean UVs, second UV channel for lightmap if needed. File / naming example: humvee_hull_LOD0, humvee_wheel_FL, humvee_interior_dash, humvee_glass. Mandatory constraints: Hatches closed No crew No extra external weapons or boxes No weathering or camouflage Clean, factory-fresh finish Correct real-world scale and proportion Tags: #clean_model #no_weathering #hard_surface #cad_precision #game_ready #separate_meshes #interior_complete #factory_fresh #high_detail #neutral_lighting Negative prompt: -dirt -mud -rust -scratches -battle_damage -crew -open_doors -extra_weapons -camouflage -stowage -broken_glass -blurred_edges -dust -low_detail -cartoonish_proportions
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