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DCC Bridge
Anonymous1762406005
12-04 02:09
Model Name
aroma diffuser 3d model
Tags
aroma diffuser
machine
machine realistic
machine rendering
machine rendering realistic
realistic
rendering
rendering realistic
Prompt
[OBJECT NAME – DEEP_SEA_DELTA_DIFFUSER] A 3D model of a deep-sea themed aroma diffuser. Generate a clean, game-ready mesh with clear topology and no background. [1. Overall Shape] Describe: primary silhouette: Organic, rounded pyramid shape resembling the Greek letter delta (Δ), influenced by bioluminescent deep-sea creatures. global proportions: Height is approximately 1.5 times the base width. Stable, wide base tapering gently towards a rounded apex. distinctive outline features: Three integrated, organic legs raise the base slightly. The apex features a smooth, crater-like opening for steam output. Wavy, rib-like structures run vertically along the three edges of the pyramid. symmetry: Radial symmetry based on the triangular structure (three-fold symmetry). [2. Structure & Geometry] List: major components: • Main Body Shell (translucent, organic delta form) • Base Unit (opaque, heavier foundation housing the tank and controls, with three integrated legs) • Apex Vent (smooth, flared opening at the top) sub-components: • Bioluminescent patterns/slits integrated into the Main Body Shell surface. • A subtle seam line separating the Main Body Shell from the Base Unit. geometric rules: • Dominantly smooth, flowing surfaces with organic curvature. No sharp edges; all transitions are filleted or rounded. • Clear separation between the translucent shell and opaque base materials. • Consistent thickness for the shell geometry. • Avoid micro-noise; maintain clean, discernible forms. • closed-manifold mesh. [3. Surface & Materials] Specify: Main Body Shell: Translucent bio-resin resembling deep-sea jellyfish skin or frosted glass. Allows internal light to diffuse softly. Surface has subtle, engraved patterns mimicking bioluminescent organs or scales. Base Unit & Legs: Opaque, dark, aged deep-sea metal (e.g., patinated bronze or dark titanium) with a matte, slightly rough texture. Apex Vent area: Smooth, slightly glossy finish suggesting moisture. patterns: Glowing lines and organic cellular patterns embedded within the translucent shell. [4. Color Guidelines] Define: base color: Deep abyssal blues, dark teals, and black-greens transitioning across the body. secondary colors: Dark, oxidized metallic tones for the base unit. emission color: A slow, smooth fading cycle through deep blues, purples, aquamarines, and greens. style: Stylized PBR, emphasizing organic glow and material contrast. [5. Light Behavior] Define: glow intensity: Medium intensity, diffused internal glow emitted through the translucent shell and specific patterns. The light source is obscured internally. internal/external emission logic: Internal LEDs light up the entire Main Body Shell from within. reflection type: Soft, wet-looking reflections on the translucent shell; dull, metallic sheen on the base. pulsing / static light: Slow, continuous color fading cycle (not pulsing on/off). [6. Functional Logic] Explain: purpose: To diffuse aromatic steam and provide ambient bioluminescent lighting, themed after deep-sea exploration. how it works: Water and oil are atomized in the base and travel up to be expelled as a thick plume of steam from the Apex Vent. The internal LEDs slowly cycle through colors, illuminating the shell and the rising steam (steam is a separate effect, not part of this mesh). moving or deforming areas: None in the mesh itself. where it is activated: Placed on a flat surface; controls are subtly integrated into the base unit (not detailed geometry). [7. Tripo Optimization Rules] single object only, centered neutral lighting no environment closed geometry texture-friendly surfaces Note: The "thickly rising steam" is a visual effect description and should NOT be generated as part of the solid mesh geometry. The mesh should only contain the diffuser hardware.
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