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futakou212121
12-01 22:33
Model Name
crystal shell creature 3d model
Tags
creatures animals
creatures animals fantasy
creatures animals game asset
creatures animals game asset fantasy
fantasy
game asset
game asset fantasy
insectoid
Prompt
[OBJECT NAME – Spectral Glacial Larva] A 3D model of a mystical creature. Generate a clean, game-ready mesh with clear topology and no background. [1. Overall Shape] Describe: primary silhouette: Arched, segmented body resembling a large isopod, trilobite, or larva. global proportions: Bulky, high-domed anterior (head/chest) tapering down to a small, pointed tail. distinctive outline features: Jagged, flame-like dorsal ridges along the spine; a pointed, beak-like snout. symmetry: Bilateral symmetry along the central spine. [2. Structure & Geometry] List: major components: Outer exoskeleton consisting of 4-5 large, overlapping curved plates; a distinct head segment with a beak. sub-components: Multiple spindly, insectoid legs tucked beneath the main body; dorsal fins that resemble frozen flames or shattered crystal. geometric rules: • Sharp, fractured edges on the shell plates (crystalline aesthetic). • Clear depth separation between the overlapping shell segments. • Smooth, circular geometry for the lateral eye socket. • Closed-manifold mesh with thickened shell edges to imply volume. [3. Surface & Materials] Specify: exact material types: The shell is a mix of bleached bone and frosted blue ice/crystal. The underbelly and legs are dark, void-like chitin. transparency level: The shell tips and dorsal ridges have sub-surface scattering (semi-translucent). roughness/glossiness: Shell is polished but weathered (low roughness, high specular). Legs are matte. patterns: Natural fractures and cracks on the shell; a glowing runic circle pattern on the "eye." [4. Color Guidelines] Define: base color: Bone white to pale icy grey (shell). secondary colors: Deep charcoal or void black (legs and underbelly). emission color: Electric cyan / neon turquoise (eye, internal glow, dorsal tips). style: Stylized PBR with high contrast between the white shell and internal light. [5. Light Behavior] Define: glow intensity: High intensity on the circular eye and the gaps between shell segments. internal/external emission logic: Internal energy radiates outward through cracks in the armor. reflection type: Sharp, icy reflections on the white armor plates. pulsing / static light: Static, ethereal glow. [6. Functional Logic] Explain: purpose of the object: A fantasy spirit or elemental creature. how each part “works”: The shell protects a spectral core; the legs allow skittering movement. moving areas: Legs are articulated; dorsal energy fins ripple slightly (implied). activation: The large circular eye acts as the primary sensory organ and power source. [7. Tripo Optimization Rules] single object only, centered neutral lighting no environment closed geometry texture-friendly surfaces
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