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Anonymous1769550932
02-06 22:32
Model Name
oni mask 3d model
Tags
props
game asset
stylized
Input
Prompt
Oni mask – face-only geometry specification Type: Front-face mask only (no back of head, no helmet, no wraparound shell). Coverage: Forehead to chin; left and right edges terminate at the temples and jaw hinge. Thickness: Uniform shell thickness; hollow interior; no internal padding geometry. Attachment: No modeled straps required (can be implied or added separately). Primary forms Forehead: Slight forward slope; supports 1–2 horns. Horns: Emerge directly from forehead plane; cylindrical or conical; no skull continuation behind them. Brows: Strong, protruding brow ridge over each eye socket. Eyes: Deep, oval or angular cutouts; recessed rims for shadow depth. Nose: Pronounced bridge; flared nostrils; exaggerated scale vs human proportions. Cheeks: High cheekbones with carved grooves or wrinkles. Mouth: Open snarl or grimace; visible teeth. Fangs: Two enlarged canines extending downward; asymmetry acceptable. Jaw: Defined chin; no lower-jaw articulation (static face plate). Edges / boundaries Side edges are open (no curvature wrapping behind the head). Bottom edge ends cleanly under the chin. Top edge ends at hairline or slightly above eyebrows. Surface detail Carved wrinkles, cracks, or scars baked into normal map or geometry. No skin deformation logic (mask is rigid). Expression is fixed and aggressive. What to avoid No skull cap. No back-of-head mesh. No ear coverage. No neck extension.
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