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DCC Bridge
Anonymous1773355086
03-12 22:56
Model Name
low-poly landscape 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
ground
low poly landscape
stylized
terrain
wilderness
Prompt
Open wilderness borderland, low-poly 3D environment, late autumn, late afternoon. Gently rolling terrain, elevation changes of roughly two to three meters between crests. The ground is a patchwork of short pale grass and exposed earth, darker where moisture collects in the low points. No trees taller than the player — scrubby growth, sparse, leaning slightly in the same direction as if a prevailing wind has been at them for years. At the crest of one rise, the edge of Kingdom A's furthest settlement is visible — two buildings and a partial wall, the wall stopping abruptly mid-construction. Timber scaffolding on the unfinished end, no workers currently present. The buildings are stone and dark timber, small, functional. One has smoke from its chimney. One doesn't.The ground between the wilderness and the settlement shows the transition — a worn dirt path, boot-wide, that becomes less defined the further it gets from the buildings. It doesn't end. It just fades into the grass.
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