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Anonymous1741898992
10-01 11:35
Model Name
surreal humanoid sculpture 3d model
Tags
character
character rendering
character rendering stylized
character stylized
creature like
head shaped
human shaped
rendering
rendering stylized
snake shaped
statue style
stylized
surreal humanoid sculpture
Input
Prompt
Create a 3D surreal humanoid sculpture, smooth and monochrome orange, exactly matching the provided gesture. - Main structure: one round central torso. On top, exactly two realistic human heads joined back-to-back, sharing a single neck (shared neck 50/50 — each head occupies half of the neck’s circumference). The neck must be well-formed, anatomically correct, smoothly joining into the heads. - Heads/faces: perfectly symmetrical and realistic, with clean proportions. Eyes at the vertical midpoint, one eye-width apart. Ears aligned from eyebrows to bottom of nose. Mouth centered between nose and chin. Proper edge loops for eyes, mouth, nostrils. Subdivision-friendly mesh. High-resolution detail suitable for close-up. - Shoulders: visible deltoid muscles connecting arms to torso. Arms emerge clearly from shoulders. - Arms: exactly four arms (two on each side). Realistic anatomy: shoulder, elbow, wrist joints. Hands realistic: five fingers each, correctly jointed, slightly separated, no fusion. - Legs: exactly four legs (two on each side). Realistic anatomy: hips, knees, ankles. Feet realistic: five toes each, well separated, not flattened. - Pose: replicate the gesture in the reference image precisely (same balance, arm angles, and stance). - Mesh quality: quad-dominant, watertight, no non-manifold geometry, clean topology, subdivision-ready. Deliver both high-poly sculpt and low-poly retopology, with UVs. Export FBX and OBJ, with parts clearly named (head_L, head_R, torso, arm_L1, etc.). DO NOT: add extra arms or legs, add extra hands, merge or flatten fingers or toes, separate the two necks, distort or asymmetrically crush the faces, hide the shoulders, create messy intersections or non-manifold geometry.
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