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Anonymous1770087643
02-03 03:09
Model Name
3d platformer character
Tags
character
game asset
stylized
Prompt
PART 3: CORE GAME LEVEL ARCHITECTURE Level Theme 1: "Geometric Gardens" Setting: Floating islands in pastel sky connected by obstacle courses Platform Types: Basic Platform: 2x2 unit white cubes with slightly rounded edges Moving Platform: Same as basic but with floating animation path Breakable Platform: Checkerboard-patterned cubes that shatter into 8 smaller pieces on impact Slippery Platform: Ice-like blue surface with subtle shimmer Bouncy Platform: Pink trampoline surface that compresses on contact Obstacles: Spinning Bars: Red cylinders (3 units long) rotating at medium speed Pendulums: Blue spheres on chains swinging in arcs Crushers: Black/red striped blocks that move vertically with warning flash Fans: Circular white propellers creating visible wind lines (blue streaks) Conveyors: Arrow-patterned surfaces moving objects/players Slime Pits: Green translucent liquid with bubbling surface (resets player position) Level Theme 2: "Abstract Architecture" Setting: Surreal indoor spaces with impossible geometry Floating Staircases: White stair blocks disconnected from walls Rotating Rooms: Entire sections that slowly rotate 90 degrees Shifting Walls: Panels that slide in/out with mechanical sound indicators Color-Coded Doors: Match player colors for team mechanics PART 4: INTERACTIVE PROPS & COLLECTIBLES Gameplay Props: The Exit Door: Primary objective - golden frame with starfield portal interior, pulsing light Fling Boosters: Orange arrow pads that launch players in direction Speed Rings: Holographic rings (1 unit diameter) that provide speed boost when passed through Checkpoint Flags: Tall poles with floating save point orb Grabbable Handles: Bright yellow spheres on walls/ceilings Swing Bars: Horizontal poles specifically for arm wrapping mechanics Destructible Props: Wooden Crates: Brown cubes that break into 4-8 fragments Glass Panels: Transparent blue walls that shatter into triangular pieces Clay Pots: Terracotta-colored vases Office Furniture: Low-poly desks, chairs, filing cabinets (for urban levels) Hazard Props: Spikes: Black triangular clusters Lasers: Red beam emitters with visible scanning lines Flame Jets: Orange/red particle effects Electrified Surfaces: Crackling blue energy fields PART 5: MULTIPLAYER-SPECIFIC ELEMENTS Competition Elements: Finish Line: Archway with "FINISH" text and confetti particle system Leaderboard: Live podium display showing top 3 player colors Power-ups (if applicable): Speed Boost: Lightning bolt icon Arm Strength: Flexing arm icon Sticky Hands: Glue bottle icon Confusion: Swirly eye icon (affects other players) Visual Feedback Systems: Grab Glow: Surfaces highlight when targeted Trail Effect: Color streaks behind fast-moving players Emote System: Simple floating icons above heads (exclamation, question, heart) Victory Animation: Monkey does spinning dance with arms waving PART 6: COMPLETE SCENE EXAMPLE - "TUTORIAL LEVEL" Scene Description for AI Generation: "Wide shot of a minimalist game level. A red monkey character stands on a floating white platform in a pastel lavender sky. The character has simple geometric shapes - spherical head with black eyes, rectangular torso, stretchy cylindrical arms currently at rest. Directly ahead: three 2x2 white cube platforms floating in sequence with small gaps. Between them: two spinning red cylinder obstacles rotating slowly. Above the path: three glowing gold rings floating at different heights. In the distance: a golden exit door with starfield portal, on a larger final platform. Scattered throughout: brown crates on platforms, yellow grab spheres on walls, and a pink bouncy platform at one gap. The camera angle is slightly elevated third-person, showing the entire obstacle course. Flat shading, solid colors, soft global illumination. Visual clarity is paramount - every interactive element is color-coded and clearly distinguishable."
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