
stylized character 3d model
## PERFORMANCE Do not optimize the character around an arbitrary global triangle cap. The character is a high-value visual asset and should preserve: - head silhouette - hair volume - face readability - outfit shape - shoes - accessories Performance should be judged by actual runtime behavior. Avoid unnecessary cost such as: - hundreds of separate Mesh components - one React component per hair voxel - duplicated materials - duplicated geometry - excessive hidden/internal faces - unnecessary shadow casters Prefer: - merged logical geometry - shared materials - shared geometry - reusable modular parts - sensible mesh grouping Do not reduce important character detail unless profiling shows the character is actually causing a performance problem. VISUAL QUALITY FIRST, then optimize the implementation intelligently.
4K·PBR·v3.1-20260211








