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Anonymous1765261511
12-09 06:46
Model Name
woman in bodysuit 3d model
Tags
character
rendering
realistic
Prompt
Pose The character stands in a standard T-pose: feet shoulder-width apart, weight evenly distributed; arms extended horizontally to the sides at a straight 90° angle; palms facing downward, fingers relaxed and naturally separated; posture neutral, spine straight, shoulders slightly lowered. 2. Body & Figure (for 3D anatomy) A young adult woman with a balanced, feminine, well-proportioned body. Overall proportions Height proportions: long-legged, elegant silhouette. Natural hourglass figure with soft transitions between torso areas. Skin tone: light, warm, lightly sun-kissed; smooth surface with subtle micro-texture. Torso Chest: naturally full, rounded shape with realistic anatomical gravity and gentle upper fullness. Ribcage: soft curvature, not overly pronounced. Waist: noticeably narrow, smooth gradual inward taper. Abdomen: flat with very subtle natural softness, faint indication of underlying musculature. Arms Upper arms slim, with smooth deltoid-to-bicep transition. Forearms slender, anatomically correct tendon shapes visible only mildly. Hands: elegant, narrow palms, long fingers, natural manicure. 3. Legs (Highly Detailed, Aesthetic Emphasis) The legs should appear graceful, long, well-shaped, and symmetrical, designed to look beautiful and visually appealing in a 3D model. Thighs Soft hourglass outward curve at the upper thighs. Smooth, feminine shape with light muscle tone but no harsh definition. Inner thighs show natural softness and gentle curvature. Knees Realistic knee anatomy with smooth, clean transitions. No protruding bone structure; subtle indentation around patella. Calves Gradual tapering from knee to ankle. Noticeable but elegant calf curvature on the lateral side. Medial calf rounded softly, natural volume. Ankles & Feet Ankles slim and refined, well-shaped. Feet proportional, slight arch, clean silhouette. The legs should have consistent skin shading, gentle highlight gradients, and believable subsurface scattering. 4. Face (Extremely Detailed for 3D Sculpting) A harmonious, youthful face with soft, feminine features. General Facial Structure Face shape: soft heart-shaped with slightly tapered jawline. Cheeks: naturally full with subtle contour; gentle curvature toward the cheekbone. Chin: small, rounded, delicate. Eyes Shape: almond-shaped, expressive. Color: bright blue. Eyelashes: long, dark, upward-curving. Eyelids: defined upper lid crease, smooth lower lid. Eye spacing: harmonious, slightly wider than average, giving an open look. Eyebrows Medium thick, soft arch, well-groomed shape. Color: light brown with slightly darker root tone. Nose Shape: straight and feminine. Bridge: narrow and smooth. Tip: gently rounded with softened contours. Nostrils: symmetrical, lightly flared. Lips Full and naturally curved. Upper lip: defined Cupid’s bow. Lower lip: softly voluminous. Natural warm tone with subtle gloss. Skin details Smooth, even complexion with a light tan. Very subtle micro-texture: pores around cheeks and nose area extremely fine. Soft natural highlights on forehead, cheekbones, nose ridge, and upper lip. Hair Length: long, reaching below chest level. Style: loose waves with natural volume. Color: blonde with golden highlights, slight natural shading at roots. Hair falls freely over shoulders, following gravity in T-pose. 5. Clothing (Tight Outfit for Clear Anatomy Visibility) The character wears a form-fitting bodysuit made of elastic material (spandex/lycra). Clothing characteristics Clings tightly to the entire body, exposing full anatomical shape. Soft stretch folds at high-mobility areas: shoulders, elbows, hips, behind knees. Smooth reflective qualities, mild specular highlights. Seamless or minimal seams for clean silhouette. Color can be neutral (white/gray/black) to show body form clearly. 6. Materials & Rendering Skin: PBR with subtle subsurface scattering. Hair: anisotropic shader with strand-level specular variation. Bodysuit: elastic material with slight shine. No accessories unless needed for scale.
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