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Anonymous1759159675
09-30 12:32
Model Name
stingray 3d model
Tags
creatures & animals
rendering
realistic
Input
Prompt
Highly detailed 3D model of a preserved stingray (taxidermy specimen) mounted in a museum glass case, dorsal view. Flattened broad pectoral fins with radial striated growth patterns, leathery dried skin, subtle asymmetrical beige-tan banding and pale central stripe. Body proportions: wide elliptical disc, pronounced rounded anterior "head" area, elongated tail curling to the right ending with a serrated barbed stinger. Surface detail: micro-wrinkles, fine dermal pores, small natural tears along the fin edge, faint stitched/attachment marks around mounting points. Materials: photoreal PBR — baseColor: layered warm tans (#C6B18A, #D9CAB0, #8D7A5A), roughness variation 0.30–0.70, metallic 0.0, subtle subsurface scattering on thin fin margins (SSS weight ~0.08–0.18). Normal map: high-frequency leathery wrinkles and fin striations; AO map for creases; curvature and height for edge wear. Include mounting elements: two slender matte-black metal rods inserted under the disc, wooden base with a small brass engraved plaque reading "Raja sp." or "Specimen", and a clear glass display case with slight dust, micro-scratches and low-reflection coating (IOR ~1.45, transmission ~0.9). Pose: slightly cupped fins (not perfectly flat) to create natural shadows; tail curled naturally. Topology request: clean quad retopology for game and rendering, edge-loops following fin radii and tail flow, correct pole placement at the body center, tangent-space normal ready. Texture maps: BaseColor, Normal, Roughness, AO, Metallic (0), Height/Displacement, Curvature; deliver 4K as standard, 8K optional for hero shots. Deliverables: high-poly sculpt (ZBrush dynamesh/subdivs), low-poly retopologized mesh (6k–20k tris for game), baked maps, and exportable .fbx/.glb/.obj with 0–1 UVs. Photoreal render settings: HDRI museum lighting, soft rim key light, camera focal length 50–70mm. Maintain a slightly desaturated, dried-preserved look — avoid wet gloss or cartoon features. Negative prompt: no extra limbs, no human features, no unrealistic gloss/wetness, no missing tail tip, no heavy specular spikes or geometry artifacts.
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