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hyunah02491876
09-30 12:32
Model Name
stingray 3d model
Tags
creatures animals
creatures animals realistic
creatures animals rendering
creatures animals rendering realistic
realistic
rendering
rendering realistic
sea creature
stingray
Input
Prompt
Highly detailed 3D model of a preserved stingray (taxidermy specimen) mounted in a museum glass case, dorsal view. Flattened broad pectoral fins with radial striated growth patterns, leathery dried skin, subtle asymmetrical beige-tan banding and pale central stripe. Body proportions: wide elliptical disc, pronounced rounded anterior "head" area, elongated tail curling to the right ending with a serrated barbed stinger. Surface detail: micro-wrinkles, fine dermal pores, small natural tears along the fin edge, faint stitched/attachment marks around mounting points. Materials: photoreal PBR — baseColor: layered warm tans (#C6B18A, #D9CAB0, #8D7A5A), roughness variation 0.30–0.70, metallic 0.0, subtle subsurface scattering on thin fin margins (SSS weight ~0.08–0.18). Normal map: high-frequency leathery wrinkles and fin striations; AO map for creases; curvature and height for edge wear. Include mounting elements: two slender matte-black metal rods inserted under the disc, wooden base with a small brass engraved plaque reading "Raja sp." or "Specimen", and a clear glass display case with slight dust, micro-scratches and low-reflection coating (IOR ~1.45, transmission ~0.9). Pose: slightly cupped fins (not perfectly flat) to create natural shadows; tail curled naturally. Topology request: clean quad retopology for game and rendering, edge-loops following fin radii and tail flow, correct pole placement at the body center, tangent-space normal ready. Texture maps: BaseColor, Normal, Roughness, AO, Metallic (0), Height/Displacement, Curvature; deliver 4K as standard, 8K optional for hero shots. Deliverables: high-poly sculpt (ZBrush dynamesh/subdivs), low-poly retopologized mesh (6k–20k tris for game), baked maps, and exportable .fbx/.glb/.obj with 0–1 UVs. Photoreal render settings: HDRI museum lighting, soft rim key light, camera focal length 50–70mm. Maintain a slightly desaturated, dried-preserved look — avoid wet gloss or cartoon features. Negative prompt: no extra limbs, no human features, no unrealistic gloss/wetness, no missing tail tip, no heavy specular spikes or geometry artifacts.
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