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DCC Bridge
Anonymous1726903416
10-11 14:32
Model Name
uav drone 3d model
Tags
vehicle
game asset
realistic
Input
Prompt
Project objective: Produce a game-optimized stylized/realistic hybrid model of the same UAV for real-time engines (Unity/Unreal) — aim for visual fidelity at distance with efficient topology. Deliverables: low-poly model (~6k–12k tris target), normal and AO baked from a high-res sculpt, albedo (diffuse) + normal + roughness maps at 2k; one LOD0 and LOD1 (~3k tris). Shape & silhouette: - Preserve the distinctive blended-wing silhouette and pusher rear propeller. Maintain recognizable nose EO dome and small wingtip vertical stubs. - Simplify small nonessential geometry (use normal map for screws, rivets, and small seams). - Keep wings slightly swept and gently tapered with rounded tips. Scale consistent with approx 1.5 m wingspan (in-game scale optional). Gameplay-friendly topology: - Single mesh where possible with separate objects for propeller and turret (for simple rotation). - UVs: non-overlapping, texel density uniform across primary surfaces; allow larger UV space for nose turre
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