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DCC Bridge
Anonymous1766843490
12-27 19:28
Model Name
isometric village 3d model
Tags
architecture
game asset
voxel
Input
Prompt
{ "prompt_type": "3d_model_generation", "asset_scope": "single_island", "style": { "art_style": "stylized_low_poly", "theme": "cozy_fantasy_village", "inspiration": ["Animal Crossing", "isometric diorama", "storybook world"], "mood": "warm, peaceful, relaxing" }, "camera": { "projection": "isometric", "angle": "top_down_45_degree", "distance": "medium" }, "island": { "shape": "square_floating_island", "layers": { "top": "soft green grass", "middle": "brown soil with horizontal strata", "bottom": "blocky cliff base" }, "edges": { "type": "stepped_cliffs", "detail": "clean voxel-like cuts" } }, "terrain_features": { "water": { "type": "river_loop", "description": "clear turquoise water flowing around the central island", "elements": [ "small waterfalls spilling off island edges", "lily pads", "soft foam at waterfall base" ] }, "paths": { "material": "dirt_and_stone", "layout": "central paths connecting house, bridge, and props" }, "bridges": [ { "material": "wood", "style": "simple arched bridge", "position": "front_center" } ] }, "structures": { "main_building": { "type": "small_cottage", "materials": { "walls": "stone", "roof": "red_clay_tiles", "details": "wooden door, arched windows, chimney" }, "placement": "center_of_island" }, "props": [ "wooden well", "small fountain", "barrels", "wooden fences", "lamp posts", "sign board", "bench and table set" ] }, "vegetation": { "trees": { "style": "rounded cube foliage", "trunk": "short cylindrical", "distribution": "around island perimeter" }, "flowers": { "colors": ["white", "yellow"], "density": "light scattered" }, "grass_detail": "soft stylized grass patches" }, "lighting": { "type": "soft_global_illumination", "time_of_day": "daylight", "shadows": "soft_minimal" }, "color_palette": { "primary": ["green", "brown"], "accent": ["red", "blue", "beige"] }, "constraints": { "characters": "none", "animals": "none", "ui_elements": "none", "background": "neutral_gray" }, "output": { "model_type": "single_complete_island", "topology": "game_ready", "detail_level": "medium", "separated_meshes": true } }
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