
ancient chinese martial artist 3d model
Realistic full-body ancient Chinese male martial artist, grounded wuxia fighter for a Godot 3D fighting game. Adult human proportions, athletic but not bulky, natural Chinese facial features, serious calm expression, short tied-back black hair or simple topknot. Practical combat outfit: fitted dark linen martial tunic with short sleeves, wrapped waist sash, leather forearm guards, fitted combat pants, cloth leg wraps, flat martial boots, subtle worn fabric and leather details. Game-ready character, PBR textures, clean UV layout, optimized topology, symmetrical body, clear hands and fingers, clean face UV, realistic anatomy. A-pose or T-pose, humanoid proportions, suitable for rigging, Mixamo/Humanoid retarget compatible. No cartoon, no anime, no chibi, no long robe, no wide sleeves, no cape, no hanging cloth blocking legs, no exaggerated armor, no glowing fantasy effects, no distorted hands, no extra fingers.
8K·PBR·v3.1-20260211









