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hello.daniil.alekseev
12-26 18:10
Model Name
signpost 3d model
Tags
directional signs
props
props realistic
props rendering
props rendering realistic
realistic
rendering
rendering realistic
sign
signage
signpost
Input
Prompt
Realistic NYC-style street signpost cluster, centered single object, clean isolated asset One vertical galvanized steel pole with segmented clamp rings and metal brackets Five rectangular metal signs mounted to the pole (each as separate plate with slight thickness, rounded corners, subtle bevel) Sign layout exactly like reference Top left blue sign reads “WHERE” in tall condensed bold sans, white letters Left middle dark gray sign reads “PHYSICAL”, white letters Right middle dark gray sign reads “MEETS”, white letters Lower left blue sign reads “DIGITAL”, white letters Small horizontal gray sign on the right with a white arrow pointing right (top right) Small horizontal gray sign on the left with a red arrow pointing left (between PHYSICAL and DIGITAL) All text must be perfectly readable, centered on each sign, no extra symbols, no hashtags, no additional signage Hardware details Visible bolts/screws at sign corners (or rivets), metal mounting plates, bracket arms, realistic fasteners Slight dents, edge wear, minor scratches, light grime, subtle paint chipping (not exaggerated) Materials / PBR Pole: matte galvanized steel, subtle roughness variation, faint streaks and fingerprints, light specular Signs: painted metal with realistic roughness, worn edges, slight dirt near bolts Arrows: crisp vinyl/paint graphic, clean edges, slight surface wear Geometry Keep straight lines straight, no warping Signs thickness ~2–3 mm, pole diameter ~90–110 mm, clamps/brackets proportional Medium detail on clamps and brackets, clean silhouette, no unnecessary micro-noise Output requirements Game-ready, clean topology, mostly quads where possible Separate objects/meshes: pole, each sign plate, each bracket/clamp group (so I can animate/replace) UV unwrapped, no overlapping UVs (unless mirroring on identical unseen parts), consistent texel density PBR texture set: albedo, normal, roughness, metallic, AO Texture resolution 2K (or 4K if available), crisp typography in albedo Real-world scale in centimeters, origin/pivot at bottom center of pole, Z up (or Meshy default), model centered Clean background not included as geometry
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