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Anonymous1767750794
01-25 18:36
Model Name
esports trophy 3d model
Tags
props
rendering
realistic
Input
Prompt
Reconstruct a 3D model that matches the reference image as closely as possible: a tall modern esports trophy with a twisted/spiral fluted body, stacked geometric vertical plates near the upper body, smooth silver cup, and two dark curved side fins/handles. No ribbons, no rings, no text. Material: polished shiny silver metal (PBR, high metalness, low roughness, clean reflective highlights) for the main trophy; dark gunmetal metal for the side fins; simple white base. Topology / polygon budget: - Keep polygon count moderate (mid-poly), NOT ultra high. - Preserve the silhouette and sharp edges: the spiral grooves and the stepped plates must remain crisp and not melted. - Use clean quad-based topology where possible, avoid messy triangulation. - Use bevels / supporting edges to hold sharp features without excessive subdivision. - Bake fine detail (micro grooves / small steps) into normal maps when possible instead of adding geometry. - Maintain smooth shading on curved areas and hard edges on plate corners. Output: watertight mesh, clean UVs, game-ready / real-time friendly, no background, centered object. too high poly, overly dense mesh, melted silhouette, blurry edges, ribbons, rings, text, logos, decals, gold, rust, dirt, background props
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