
interior corridor 3d model

Reconstruct the corridor as a clean, photorealistic 3D model with accurate proportions and crisp details. The walls must be perfectly straight, the tiled floor should have visible grout lines (realistic size ~60x60 cm tiles), the wooden doors should have proper frames and frosted glass panels, and the ceiling should be a precise black grid with evenly spaced recessed round lights. Remove all clutter (signboards, plants, shoe) and keep the corridor symmetric and minimal. Textures: generate full PBR maps (albedo, normal, roughness, metallic, ambient occlusion, emissive for lights) at 4K resolution per material. Materials should match reality: walls = matte painted white, floor = ceramic with slight gloss and grout, doors = oak wood veneer, ceiling grid = matte black metal, lights = glowing emissive discs with soft falloff. Geometry: refine and clean topology, no floating fragments, no warped or duplicated geometry. Preserve hard edges and repeating patterns (tiles and ceiling grid). Re
2K·PBR·v3.0-20250812









