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Anonymous1750037246
11-22 03:41
Model Name
polar bear 3d model
Tags
3d printing
3d printing stylized
creatures animals
creatures animals 3d printing
creatures animals 3d printing stylized
creatures animals stylized
polar
polar bear
polar bear toy
stylized
Prompt
Reference image: /mnt/data/A_3D-rendered_digital_illustration_features_a_Chri.png Create a stylized, cute, Christmas-themed POLAR BEAR character as an ARTICULATED 3D model suitable for both 3D printing (STL) and animation (GLTF/FBX). Follow these technical and aesthetic requirements: AESTHETIC: - Cute, chubby, cartoonish polar bear with round shapes and soft features that match the holiday / pool scene reference. - Santa hat and a small scarf (integrated, non-fragile) — hat optional as separate accessory. - Friendly facial expression, large eyes, small nose; proportions optimized for a charm/figure (not hyper-realistic). ARTICULATION & PARTS: - Model must be separated into printable/assembly parts for movable joints: HEAD, UPPER_TORSO, LOWER_TORSO (if needed), each LEG (THIGH, CALF), each PAW (with separate toes optional), and optional TAIL. - Joints: design **simple pin (hinge) joints** for legs (forward/back), and **ball-and-socket** or **rotational pin** for neck/head to allow yaw/pitch. Provide male/female connectors for each joint (peg + socket), with snap-fit or press-fit options. - Joint clearances: 0.5 mm recommended (adjustable parameter). Provide a tighter 0.2–0.3 mm variant for resin printers as alternate export (optional). - Rotation limits: annotate recommended ranges in metadata (e.g., hip: ±45° forward/back, knee: 0–90°, neck: ±45° yaw, ±30° pitch). - Pivot centers placed at anatomically reasonable joint centers; name pivots clearly (e.g., "hip_L_pivot"). 3D PRINTING / MESH SPEC: - Deliver **manifold, watertight** STL files for each printable part. No non-manifold edges. - Orientation: each part oriented for minimal supports where practical; include flat surfaces or pegs for assembly. - Wall thickness: minimum 2.0 mm for load-bearing parts (specify in metadata), 1.2 mm for decorative thin parts (hat brim, scarf fringe) only if reinforced. - Tolerances: male/female connectors sized for 3D print tolerances; peg diameter variants: 3.0 mm (standard) and 2.0 mm (small). - Mesh density: optimized for printing and animation — clean topology, quads where possible, triangulated exports acceptable. Target ~20k–60k polygons for whole rigged model (provide high/low LOD options). - Scale: default model height = 150 mm (adjustable). Export units: mm. RIGGING / ANIMATION (optional but preferred): - Provide a simple bone hierarchy and skin weights for animation-ready export (GLTF/FBX). - Bone names: root, spine01, neck01, head, l_thigh, l_calf, l_paw, r_thigh, r_calf, r_paw, tail01. - Provide a preview pose (T-pose or relaxed standing) and a simple walk-cycle (3-5 frame key poses) as separate GLTF preview if possible. EXPORTS & METADATA: - Exports required: individual **STL** files for each printable part, and a **GLTF** (or FBX) with skinning and joint definitions for animation preview. - Provide a ZIP containing: `/stl/` (all part STLs), `/rigged/` (GLTF with textures), `readme.txt` listing joint names, recommended clearances, rotation limits, recommended print settings and assembly steps. - Include naming conventions for parts (e.g., POLAR_001_head.stl, POLAR_001_hip_L.stl). - If textures are included for GLTF, keep them simple (flat color materials) — not necessary for printing. ADDITIONAL NOTES: - Design connectors so parts can be glued or snapped together; include small alignment pins to prevent rotation when assembled. - Keep small fragile details minimal. Make scarf/hat optionally removable as separate parts. - Prioritize cute stylization and printability over extreme anatomical detail. End of prompt.
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