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Anonymous1769879391
02-14 09:41
Model Name
combat engineer 3d model
Tags
character
rendering
realistic
Prompt
Refine this existing 3D character blockout into a detailed geometry stage. Keep current body proportions, pose and silhouette exactly the same. Short, stocky middle‑aged male combat engineer. Use the engineer concept art as main reference. Replace the current helmet with a welding helmet: boxy metal shell with front visor frame, sitting on top of the head, not fully covering the face. Add mid‑poly details: serious face with strong eyebrows and big nose; folds in the jumpsuit on chest, elbows, waist, knees and boots; pockets, seams and buttons; belt with pouches and simple buckles; knee pads with straps and bolts; gloves with clear fingers; boot laces and sole detail; tools on belt only, no guns or firearms. Geometry only, clean mid‑poly suitable for further retopo and baking, neutral grey material.
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