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DCC Bridge
fenerlikeso
01-29 18:52
Model Name
humanoid 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
humanoid
realistic
Input
Prompt
sana attıgım görselde karakterin her açısı ve animasyonu var 3 adet üretme tek bir karakter üreteceksin ama önü arkası sağı solunu attım ona göre dikkate al Create a game-ready 3D humanoid player model designed for a physics-based sports game. STYLE & PURPOSE: - Realistic but slightly stylized (semi-realistic, not cartoon, not hyper-real) - Designed for a competitive 3D football-billiards game - Focus on strong leg definition and clear foot movement - Model must clearly support accurate foot-to-ball interaction BODY & PROPORTIONS: - Athletic male body - Average height (1.75–1.80m) - Emphasized legs (calves, thighs, ankles) - Neutral pose (A-pose or T-pose) FEET & LEGS (VERY IMPORTANT): - Detailed foot geometry suitable for precise collision - Toes, heel, and foot edges clearly defined - Ankle rotation must be clean and natural - No exaggerated footwear - Simple sports shoes or barefoot (game-ready) RIGGING: - Fully rigged humanoid skeleton - Compatible with Unity Humanoid Rig - Clean bone hierarchy - Separate foot, toe, and ankle bones ANIMATIONS (INCLUDED OR READY FOR): - Idle stance - Walking - Running - Short kick (controlled shot) - Strong kick (power shot) - Side kick (for spin/falso) - Follow-through leg motion - Balanced recovery pose after kick TECHNICAL REQUIREMENTS: - Low to mid-poly (5k–15k triangles) - Optimized topology for animation - Single texture set preferred - PBR materials - No baked lighting - Game-ready, no non-manifold geometry EXPORT SETTINGS: - Format: FBX - Scale: 1 unit = 1 meter - Forward axis: Z+ - Up axis: Y+ - Origin at feet level GENERAL NOTES: - Model will be used in a physics-heavy online game - Accurate foot collision and animation blending is critical - Clean mesh and animation are more important than visual detail
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