four wheels 3d model
Separate all **four tires/wheels** from the main car body and make them **individual, independent 3D objects**. * Create **4 separate wheel/tire objects**: front-left, front-right, rear-left, rear-right. * Each tire must be completely separated from the car body and wheel arch. * Keep the **tire and rim/wheel geometry together as one wheel assembly** unless they need to be separate for rigging. * Preserve the exact wheel size, shape, tread pattern, rim design, and proportions from the reference/model. * Ensure all four wheels are correctly positioned and aligned with their corresponding wheel hubs. * The wheels should have clean geometry and proper cylindrical symmetry. * Do not merge the tires with the fenders, suspension, body, or wheel arches. * Name the objects clearly: * `Wheel_FL` * `Wheel_FR` * `Wheel_RL` * `Wheel_RR` Make the wheels **independently selectable, movable, and rotatable**, suitable for importing into **Unity for a game**.
v3.1-20260211









