
ice climber 3d model

single realistic 3D full-body character in T-pose, meta-human style, 30-year-old Nepalese Sherpa mountaineer. He stands in a strict T-pose: arms extended horizontally, legs straight, feet shoulder-width apart, neutral facial expression, hands empty, ready for rigging and animation. Medium brown skin, short dark hair hidden under a knitted lime-green beanie with subtle stripes. Dark wraparound high-altitude glacier sunglasses. Clothing: bright blue puffer jacket with simple quilting, grey outdoor pants with natural folds, dark gloves, and brown leather mountaineering boots with orange laces and attached crampons. Gear: compact dark backpack (no logo), with a modern striped green climbing rope neatly coiled and strapped on one side, and a simple climbing harness around the hips and thighs. Use clean topology, mid-poly level suitable for real-time game character (not ultra high poly), PBR materials for skin, fabric, leather, metal and rope, optimized for Unreal Engine. Single character only, no background, no
v3.0-20250812









