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stylized space miner 3d model

Prompt

Single stylized low-poly 3D character, infected space miner zombie, neutral T-pose, front-facing. Hunched but standing, small head sunk between raised shoulders, asymmetric body, one arm much longer/heavier, slightly bent knees, big hands and heavy boots. Torn bulky red environmental suit with exposed grey-blue mummified skin, broken helmet visor, one pale cyan glowing eye. Violet crystal infection growing from visor, neck, spine and long arm. Strong coarse Voronoi geometry: large irregular polygon cells 10–15 cm across, NOT triangular faceting, no micro-details. Flat shading, vertex-color look, no textures, no PBR. Palette: red #c9463c, dark red #8f3f38, blue-grey #2a3040–#4a5160, skin #6b7385, crystals #b07fff/#d9c2ff, cyan #cfe4ff. Game-ready, watertight, 3000–5000 triangles, clean topology, 1.7 m tall, feet flat, rig-friendly proportions, no floating parts, no gore.

Tripo P2.0

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