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DCC Bridge
Anonymous1775490798
04-06 17:34
Model Name
casino interior 3d model
Tags
architecture
architecture game asset
architecture game asset modern
architecture modern
casino
game asset
game asset modern
modern
slot
Input
Prompt
Small casino floor interior environment for a video game (top-down / third-person compatible). Scale & Layout: - compact footprint (~15m x 20m total space) - clear, open central floor area for placing slot machines and tables - wide walkable paths (minimum 1.5m spacing for NPC navigation) Zones (clearly separated but visually cohesive): - entryway with double doors and small lobby - ID check / security desk immediately after entrance - cashier / cage area with counter and secure back wall - open gaming floor (mostly empty space for modular placement) - small bathroom hallway (2 doors labeled) - back office room (staff only, behind cashier or side corridor) Style: - clean, slightly stylized casino aesthetic - modern but simple (not overly luxurious) - warm lighting, subtle neon accents - readable layout for gameplay clarity Geometry: - low to mid poly (optimized for real-time use) - modular wall and floor pieces - clean topology, no unnecessary detail - separate meshes for doors, counters, and major props Materials: - PBR materials - tile or carpet flooring with subtle patterns - simple wall materials with trim - emissive elements for signage (cashier, restroom, exit) Technical: - game-ready for Unity/Unreal - pivot aligned to world origin - consistent scale (real-world proportions) - navmesh-friendly layout (no tight clutter) Output: - full 3D environment model - top-down readable layout - optionally include a simple floor plan view
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