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Anonymous1778600519
05-12 16:03
Model Name
crystal humanoid 3d model
Tags
character
rendering
realistic
Prompt
Spiritbound protagonist – bipedal, humanoid but not a normal human. Body composed of semi‑transparent crystal‑like segments that interlock, giving a slightly elongated torso and limbs (roughly 1.2× human height, 1.1× shoulder width). Head is encased in a split crystal helm with engraved runic grooves; eyes are recessed sockets. Chest covered by thin, overlapping plates with linear mechanical patterns, each plate anchored to a central spine. Back contains a hollow, prism‑shaped cavity that can “store” souls, opening via a subtle seam. Legs are muscular, jointed for natural running gait; feet have flat, broad bases for stable footing. Arms are proportionate to a human (≈0.6× body height) with elongated forearms to accommodate subtle hand gestures. Overall geometry is high‑poly (~35 k verts) with emphasis on clean edges, smooth curvature, and articulated joints for animation. No textures, colors, or material references –only pure form and structural features. one arm distorted with a net
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