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Anonymous1759235812
09-30 12:37
Model Name
stingray 3d model
Tags
creatures & animals
game asset
stylized
Input
Prompt
Create a low-poly 3D model for a game, based on the provided reference pixel-art stingray specimen. The design must follow the same silhouette, proportions, and overall structure from the reference, but without pixel or dot textures. - Style: Clean low-poly game asset, stylized but smooth, no pixelated or blocky textures. - Geometry: - Large, wide wing-like pectoral fins with smooth curved edges and layered striping patterns. - Mask-like head at the front with simple carved eyes and mouth, as seen in the reference. - Smaller side fins near the middle of the body, angled backward. - Long tail extending to the right, curling upward, thin and tapering at the end. - Proportions: Match the reference exactly (flattened body, oversized fins, long curled tail). - Polycount: 2k–6k triangles (optimized for games). - Texture: - Hand-painted smooth textures, no pixelation. - Base colors in warm beige, tan, and brown tones. - Keep the striping on the fins and shading on the body as soft gradients or painted patterns. - Materials: Simple PBR setup, mostly BaseColor + Roughness. Metallic = 0. Smooth, slightly matte finish. - Output: .fbx or .glb file with UV unwrapped, single texture set. Maps: BaseColor (2K–4K), Roughness (optional). - Lighting: Neutral presentation, no baked-in shadows. - Negative prompt: no pixelated texture, no blocky voxels, no photorealism, no extra limbs or unrealistic details.
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