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phkhyunah024
09-30 12:37
Model Name
stingray 3d model
Tags
claw shaped
creatures animals
creatures animals game asset
creatures animals game asset stylized
creatures animals stylized
feather shaped
fish headed
game asset
game asset stylized
pele morena
stingray
stylized
whale shaped
Input
Prompt
Create a low-poly 3D model for a game, based on the provided reference pixel-art stingray specimen. The design must follow the same silhouette, proportions, and overall structure from the reference, but without pixel or dot textures. - Style: Clean low-poly game asset, stylized but smooth, no pixelated or blocky textures. - Geometry: - Large, wide wing-like pectoral fins with smooth curved edges and layered striping patterns. - Mask-like head at the front with simple carved eyes and mouth, as seen in the reference. - Smaller side fins near the middle of the body, angled backward. - Long tail extending to the right, curling upward, thin and tapering at the end. - Proportions: Match the reference exactly (flattened body, oversized fins, long curled tail). - Polycount: 2k–6k triangles (optimized for games). - Texture: - Hand-painted smooth textures, no pixelation. - Base colors in warm beige, tan, and brown tones. - Keep the striping on the fins and shading on the body as soft gradients or painted patterns. - Materials: Simple PBR setup, mostly BaseColor + Roughness. Metallic = 0. Smooth, slightly matte finish. - Output: .fbx or .glb file with UV unwrapped, single texture set. Maps: BaseColor (2K–4K), Roughness (optional). - Lighting: Neutral presentation, no baked-in shadows. - Negative prompt: no pixelated texture, no blocky voxels, no photorealism, no extra limbs or unrealistic details.
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