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DCC Bridge
Anonymous1766254901
12-21 15:32
Model Name
e60c04a1-3c46-4c67-bc49-ee6c6ebb9def
Input
Prompt
Stylized 3D character reconstruction from reference image, rig-friendly and animation-ready, full body. Neutral T-pose, arms perfectly horizontal at shoulder height, palms facing down, fingers straight and relaxed. Young adult male character, anime-inspired art toy style, mature proportions, not chibi, not childlike. Head & Face (Rig Friendly) – Proportional head size (slightly stylized, not oversized) – Neutral facial expression (closed mouth, relaxed eyebrows) – Medium-sized anime eyes (not exaggerated) – Clean eyelids geometry suitable for blinking – Round thin-frame glasses (separate mesh if possible) – Subtle beard and mustache (simple geometry or texture-based) – Clean jawline and nose, no extreme stylization Hair – Curly hair, sculpted volume – Two-tone color split: left side black, right side blonde – Hair modeled as solid sculpted shapes, no alpha planes – Smooth, simplified curls for deformation safety Body & Proportions – Realistic human proportions with slight stylization – Straight spine, level shoulders and hips – Symmetrical body – No extreme muscle definition Outfit & Accessories (Exact Match) – Sleeveless blue tank top – Loose white and light-blue tie-dye pants – Chunky black platform shoes with silver spikes and metal plates – Silver chain necklace – Bracelet on right wrist – Retro compact camera hanging from neck Accessories should be separate meshes when possible for better rigging. Mesh & Topology Requirements – Clean quad-dominant topology – Even polygon density – No stretched triangles – No intersecting geometry – Watertight mesh – Proper edge loops at: – neck – shoulders – elbows – wrists – hips – knees – ankles Materials & Style – Smooth art-toy surface – No baked lighting – Flat clean colors – No fabric micro-detail or skin pores Output Goal A clean, rig-ready 3D character mesh, faithful to the reference image, suitable for automatic rigging (Mixamo) or manual rigging (Blender), ideal for animation, games, or cinematic use
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