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Anonymous1775491713
04-06 17:30
Model Name
dark fantasy armor 3d model
Tags
character
game asset
stylized
Prompt
Stylized fantasy impact crater, isolated A stylized dark fantasy skeletal archer character, game-ready high readability design, full body, standing in a neutral A-pose, perfectly centered, front-facing body alignment, clean silhouette, symmetrical proportions, animation-friendly pose, arms slightly away from torso, legs slightly apart, fingers relaxed and separated. The character is an undead skeleton archer wearing deep black and dark crimson archer-style clothing, layered light armor and fitted combat garments, hooded or lightly hooded design, practical ranged combat silhouette, subtle ancient necromancer faction aesthetic, glowing icy blue eyes inside a shadowed skull face, sharp skeletal hands, visible bone structure in face and hands, intimidating but clean fantasy design. No bow included. Prioritize a clean topology-friendly shape language and clear separation of forms: distinct hood or head covering, torso armor layers, shoulder pieces, bracers, belt area, upper leg and lower leg garment separation, boots clearly readable, forearms and hands clearly defined. Avoid merged noisy details. Keep ornaments limited and readable. Game asset style, stylized but believable proportions, suitable for later retopology, rigging, animation, and real-time engine integration. Neutral expression, no action pose, no aiming pose, no bent spine, no extreme asymmetry, no motion blur, no floating cloth explosion. Keep the model production-friendly, well-balanced, and easy to modify later. Dark fantasy hero-enemy roster quality, clean front silhouette, strong iconic visual identity.ground asset, top-down readable, clean silhouette, medium-low detail, reusable gameplay anchor. A simple impact crater designed for meteor strikes, slam landings, heavy collisions, and destroyed ground telegraphs. Strong circular or irregular readable shape, restrained detail, no environment scene, no extra props, easy to reuse with different materials and VFX themes.
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